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![]() ![]() Age 4 to 7 years |
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Animal Adventures HOW TO PLAY Dora the Explorer and her cousin Diego need help. Diego works at the Animal Rescue Centre. Some animals are in danger. Players must choose one of the animals from Diego’s field journal and help it find its way back to the animal rescue centre. Once the animal and the level of game play are chosen, a map from Dora’s backpack appears and highlights the path that players must take to rescue the animal. Along the way, Dora’s friend Boots gets hungry.To give him a snack, players click on edible objects from Dora’s backpack. But watch out! Swiper the Fox wants treats too—and Dora and Boots must chase Swiper away. WHAT’S BEING TAUGHT? Plot: As part of their growing understanding and appreciation of stories, children learn narrative structure.They learn innately by hearing stories and they learn directly through instruction. Stories have a beginning (when you find out about a character’s problem), middle (when a character tries various solutions to the problem), and an ending (when the character solves the problem).This structure, followed in most fairy tales and many other classic children’s stories, allows for the building of tension and the satisfaction of resolution. Beginning: Problem Middle: Attempts to solve problem Ending: Solution WHY IS THAT IMPORTANT? To appreciate a story, or tell a story of their own, children must learn that story events happen in a certain order and build tension through the resolution of a problem or conflict. |
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| Animal Match HOW TO PLAY Baby animals are all around Bushy Hill.But they're hidden from sight,playing in the bushes. Can Dora and Boots help the animal mothers and fathers find their babies? Players listen along with Dora and Boots to match the sounds that the baby animals make to the sounds that the parents make. Players use the arrow keys to listen to sounds. Players then press the big blue button when they think they have found a match. The object of the game is to reunite each animal baby with its parent. Players must match 6 animal pairs to complete each game. WHAT'S BEING TAUGHT? Auditory Discrimination: Noting similarities and differences among sounds. Level 1: Players match distinctly different animal sounds that come from bats,bees,cats,cows,dogs,donkeys,ducks,frogs,horses,parrots,pigs and so on. Level 2: Players match the same animal sounds based on the number of times they are repeated. Level 3: Players match the same animal sounds based on the level of their pitch and their duration. WHY IS THAT IMPORTANT? Activities that develop a child's sense of hearing prepare him or her to distinguish differences in sounds.This skill is needed for both reading and spelling. Children first learn that a word is made up of a series of sounds. They learn to pick out and manipulate the sounds in spoken words. Later, when they learn the relationship between letters and sounds,they begin to understand that words can be broken down into their sounds,or "sounded out." To read,they blend sounds together.To spell,they break down words into their sounds. |
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| Stepping Stones |
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| Troll Bridge HOW TO PLAY Oh, no! Dora and Boots are stuck at Grumpy Old Troll’s Bridge. All the gates are locked and the Grumpy Old Troll is standing guard. Players use their pen to choose an object from Dora’s backpack that solves Grumpy Old Troll’s riddle. Once Grumpy Old Troll lets them pass, players must match pairs of picture opposites to unlock the gates. Can players get Dora and Boots across the bridge? WHAT’S BEING TAUGHT? Vocabulary: Understanding words that mean the opposite. Logical Reasoning: Using thinking skills to solve spoken riddles. Visual Memory/Spatial Relationships: Learning to recognise and remember pictures that represent words and/or concepts; understanding the position of objects in relation to one another. Level 1: Players match 4 pairs of (face up) opposites, using letters, numbers, shapes, colours and opposites. Level 2: Players match 6 pairs of (face down) opposites, using number to groups, shapes and opposites. Level 3: Players match 6 pairs of (face down) more difficult opposites, using first letter to word, rhyming words, antonyms, and spoken words to pictures. WHY IS THAT IMPORTANT? What better way to engage a child’s problem-solving skills than to offer lots of puzzles and riddles—puzzles to build visual acuity and riddles to foster good listening skills. Simple puzzles also offer opportunities to develop a child’s vocabulary through picture clues, while riddles build language skills through words that describe the riddle’s subject. Many puzzles for young learners take the form of memory games. In “Concentration,” for example, children must not only find matching pairs but also remember where those pairs are hidden.This develops the visual memory skills for “sight words,” for example, or number facts from flash card drills. |
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| Animal Rescue HOW TO PLAY Whoops, there’s a broken bridge! And, listen, there’s an animal on the other side that needs help! Can players help Dora and Boots cross the bridge and help the animal? Using arrow keys and the big blue button, players push pieces of the bridge into the holes in order to repair it. Hang on, little friend! Dora and Boots are on their way! WHAT’S BEING TAUGHT? Logical Reasoning/Pattern Completion: Understanding simple patterns; using problem-solving skills to complete patterns of increasing complexity. Level 1: Players determine which shapes fill in the “holes” across the bridge, and which colours complete a simple pattern of stones. Level 2: Players fill in one or two holes by choosing the letter or number that completes the sequence of stones across the bridge. Level 3: Players fill in two holes by determining which shapes, colours, numbers and letters complete a sequence of stones. In some cases, players use two small shapes to fill in one large hole and they must complete the operation in the correct order. Visual Discrimination: Noting similarities and differences among shapes. Spatial Relationships: Understanding the position of objects in relation to one another. WHY IS THAT IMPORTANT? Pattern completion is another reasoning skill that children are asked to apply to reading, spelling and math. In reading and spelling, for example, a specific application of this skill is building words families by changing the first letter of a word. Similarly, in math, a child’s ability to recognise a pattern is key to the understanding of the number line.That is, all positive numbers appear in consecutive order to the right of zero and extend from left to right; all negative numbers appear to the left of zero and extend in order from right to left. |
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| Celebration HOW TO PLAY It’s time to celebrate! Diego, Dora and Boots want to thank players for their help. Players can actively participate in the celebration by touching the radio to hear the song from the game, or by touching Boots or the posters to hear all about animals and how they behave during different times of day. Players can also touch Dora to learn how to imitate animal movements, or touch Diego to learn how to imitate the sounds that animals make. If players touch the signpost, Diego escorts them outside the Animal Center. Players get to visit the animal they have helped in 3 unique settings.As they touch different objects in each setting, players learn about the different environments, and then must determine which setting is best suited for their animal friend. WHAT’S BEING TAUGHT? Music and Movement: Learning and singing songs; imitating animal sounds and movements. Animal Facts: Learning about animal behaviour, as well as animal habitats. WHY IS THAT IMPORTANT? Young learners are able to express their thoughts and feelings through music and movement. Music and movement are also important to a young child’s development. For example, 3- to 4-year-olds gain voice control; they like songs that play with language and also enjoy making music in groups, as their concepts of high and low, loud and soft are being formed. 4- to 6- year-olds are beginning to sing songs from memory.They are also gaining pitch control, accuracy for rhythms and a greater attention span. Their lack of inhibition also makes young learners good candidates for creative movement, such as imitating the way an animal moves, or moving to reflect a sound or feeling. |
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| Takes 4 AA (LR6) batteries (not included) Click here to order batteries |
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